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They’re considered saintly, and so everyone’s built out of limbs. You’re part of this giant cult, they revere the previous members. NW: Let’s see, I guess it’s like, you’re a cultist, it’s space opera.
![wrought flesh steam wrought flesh steam](http://4.bp.blogspot.com/-1kSoOp-YIOk/Tzf0mMAanlI/AAAAAAAAAyY/a7IAqTYQ2uI/s1600/li54_airElementalSplash.jpg)
But seeing as one can’t expect their fans to write every line of dialogue for their game, I wanted to hear more from them regarding the world of Wrought Flesh, so I asked, for the uninitiated, Could they give us a brief rundown of the settings and conflicts of the world? I found it very interesting that the entirety of Wrought Flesh’s world had seemingly come to fruition through the influence of his viewers. The last thing you want to get into your exposed after-market organs is sand. And then Ghost in the Shell for like, a lot of the body stuff. I don’t know, I didn’t really have any inspirations beyond just, like, Diablo -style grid inventory, but that’s where you actually equipped stuff. And then everyone started comparing my game to Cruelty Squad. And then all of a sudden Cruelty Squad came out, which I had never heard of before. It’s pretty easy.” So I wanted it to be first person because I thought it would be funner and, like, more gory and interesting than a top-down game. And then the low poly 3D aesthetic was starting to get big, and I’d done some tutorials on it. And I was like “Oh, this is funny, I should do more of this.” So I just tried making the game more gross.Īnd then it was originally like, a top-down view, with a more minimal 3D art style. And people are getting really disgusted by that. Like I made an animation where you rip open your body to like, you know, when you open your inventory actually shows you rip open your body. And then I went back to sci-fi… And then I noticed that, as I made it grosser, it started to get funnier reactions. And then at some point, I moved away from that… I think because I like the idea of making it as a fantasy game instead, and you’d be like a ghoul with necromancy. Narayana Walters: Originally, you used to be cybernetic. I asked if this title grew from a mechanical perspective, or from the get-go, was the body horror part of the designs for the game? As a fan of body horror, I was very curious as to what the inspirations were for this title, so I began my line of questioning by asking about the conception of the game. The world of Wrought Flesh is very cool, it is reminiscent of the wastelands of films like Mad Max mixed with the Body Horror of movies like Videodrome, or Existenz. Thankfully, I did not need to join a space cult to get the answers I was searching for, as they were willing to meet up for a short interview, and we were able to find some time to sit down and discuss their title. While I am sure that I could have scoured the many devlogs to learn the answers to my questions, I wanted to hear them directly from the creator themselves. The frantic gameplay and gruesome setting helped set it apart from other titles that had been popping up on my feed, so I was instantly attracted to it and wanted to know more. The aforementioned Youtube channel was where I had first learned of Wrought Flesh. Whose visual flair and visceral mechanics were born from the fascination of viewers on his Tik Tok and Youtube channel. That was the plan for Narayana Walters, solo developer of the Bio-Punk open world FPS RPG Wrought Flesh. Sometimes, that means selling your organs to shady black market dealers, or, if you’re lucky, you can make a video game instead. In this economy, you gotta do what you gotta do to get by. Wrought Flesh: from Cyberpunk to Bio-punk.